Ilya Nazarov is an Art Director and a Lead Concept Artist with 20+ years of industry experience on multiple Game of The Year award winning titles. Games include Starfield, Fallout 76, Fallout 4, Shadow of Mordor, Metroid Prime 2 and 3 and others. Collaborative developer and avid gamer. Specializing in worldbuilding, storytelling and IP development. Background in 3d art, UI art, architecture and fine art. Based in Maryland.
My favorite games include: Spirit Farer, Subnautica, Skyrim, Life is Strange, Half-Life, Overwatch, Grim Fandango, Red Dead Redemption, Bloodborne, Hohokum, Outer Wilds, Papers Please, Returnal, Planescape Torment and Stardew Valley.
Studio Art Director at Loric Games. Leading a team of artists on an unannounced game project. Providing art direction and concept art, defining visual style, leading, growing and mentoring the team.
Working on Starfield, Fallout 76, Fallout 4, and upcoming BGS games:
- Led a team of 8 concept artists
- Environment, character, costume and creature concept art
- Industrial, vehicle and weapon design
- Marketing illustration, in-game illustration, game and book covers
- Storyboarding, paint-overs, color grading and look development
- Set up all in-game natural lighting and weather in Fallout 76 and Fallout 4
- Visual development for Fallout Shelter
Created concept art and marketing illustrations for Middle Earth: Shadow of Mordor, The Lord of The Rings: War In The North
Worked on 3d environments, 3d characters, user interface and concept art for Metroid Prime 2 and 3. Early preproduction on Donkey Kong Country Returns.